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New: Upgrade jquery flot library to 0.8.1
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89
htdocs/includes/jquery/plugins/flot/jquery.flot.crosshair.js
Executable file → Normal file
89
htdocs/includes/jquery/plugins/flot/jquery.flot.crosshair.js
Executable file → Normal file
@@ -1,29 +1,31 @@
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/*
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Flot plugin for showing crosshairs, thin lines, when the mouse hovers
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over the plot.
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/* Flot plugin for showing crosshairs when the mouse hovers over the plot.
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crosshair: {
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mode: null or "x" or "y" or "xy"
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color: color
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lineWidth: number
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}
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Copyright (c) 2007-2013 IOLA and Ole Laursen.
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Licensed under the MIT license.
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Set the mode to one of "x", "y" or "xy". The "x" mode enables a
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vertical crosshair that lets you trace the values on the x axis, "y"
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enables a horizontal crosshair and "xy" enables them both. "color" is
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the color of the crosshair (default is "rgba(170, 0, 0, 0.80)"),
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"lineWidth" is the width of the drawn lines (default is 1).
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The plugin supports these options:
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crosshair: {
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mode: null or "x" or "y" or "xy"
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color: color
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lineWidth: number
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}
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Set the mode to one of "x", "y" or "xy". The "x" mode enables a vertical
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crosshair that lets you trace the values on the x axis, "y" enables a
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horizontal crosshair and "xy" enables them both. "color" is the color of the
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crosshair (default is "rgba(170, 0, 0, 0.80)"), "lineWidth" is the width of
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the drawn lines (default is 1).
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The plugin also adds four public methods:
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- setCrosshair(pos)
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- setCrosshair( pos )
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Set the position of the crosshair. Note that this is cleared if
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the user moves the mouse. "pos" is in coordinates of the plot and
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should be on the form { x: xpos, y: ypos } (you can use x2/x3/...
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if you're using multiple axes), which is coincidentally the same
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format as what you get from a "plothover" event. If "pos" is null,
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the crosshair is cleared.
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Set the position of the crosshair. Note that this is cleared if the user
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moves the mouse. "pos" is in coordinates of the plot and should be on the
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form { x: xpos, y: ypos } (you can use x2/x3/... if you're using multiple
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axes), which is coincidentally the same format as what you get from a
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"plothover" event. If "pos" is null, the crosshair is cleared.
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- clearCrosshair()
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@@ -31,22 +33,25 @@ The plugin also adds four public methods:
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- lockCrosshair(pos)
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Cause the crosshair to lock to the current location, no longer
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updating if the user moves the mouse. Optionally supply a position
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(passed on to setCrosshair()) to move it to.
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Cause the crosshair to lock to the current location, no longer updating if
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the user moves the mouse. Optionally supply a position (passed on to
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setCrosshair()) to move it to.
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Example usage:
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var myFlot = $.plot( $("#graph"), ..., { crosshair: { mode: "x" } } };
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$("#graph").bind("plothover", function (evt, position, item) {
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if (item) {
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// Lock the crosshair to the data point being hovered
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myFlot.lockCrosshair({ x: item.datapoint[0], y: item.datapoint[1] });
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}
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else {
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// Return normal crosshair operation
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myFlot.unlockCrosshair();
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}
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});
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var myFlot = $.plot( $("#graph"), ..., { crosshair: { mode: "x" } } };
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$("#graph").bind( "plothover", function ( evt, position, item ) {
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if ( item ) {
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// Lock the crosshair to the data point being hovered
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myFlot.lockCrosshair({
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x: item.datapoint[ 0 ],
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y: item.datapoint[ 1 ]
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});
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} else {
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// Return normal crosshair operation
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myFlot.unlockCrosshair();
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}
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});
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- unlockCrosshair()
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@@ -84,11 +89,11 @@ The plugin also adds four public methods:
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if (pos)
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plot.setCrosshair(pos);
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crosshair.locked = true;
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}
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};
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plot.unlockCrosshair = function unlockCrosshair() {
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crosshair.locked = false;
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}
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};
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function onMouseOut(e) {
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if (crosshair.locked)
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@@ -134,18 +139,22 @@ The plugin also adds four public methods:
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ctx.translate(plotOffset.left, plotOffset.top);
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if (crosshair.x != -1) {
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var adj = plot.getOptions().crosshair.lineWidth % 2 === 0 ? 0 : 0.5;
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ctx.strokeStyle = c.color;
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ctx.lineWidth = c.lineWidth;
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ctx.lineJoin = "round";
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ctx.beginPath();
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if (c.mode.indexOf("x") != -1) {
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ctx.moveTo(crosshair.x, 0);
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ctx.lineTo(crosshair.x, plot.height());
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var drawX = Math.round(crosshair.x) + adj;
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ctx.moveTo(drawX, 0);
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ctx.lineTo(drawX, plot.height());
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}
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if (c.mode.indexOf("y") != -1) {
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ctx.moveTo(0, crosshair.y);
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ctx.lineTo(plot.width(), crosshair.y);
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var drawY = Math.round(crosshair.y) + adj;
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ctx.moveTo(0, drawY);
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ctx.lineTo(plot.width(), drawY);
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}
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ctx.stroke();
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}
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