Python 3 is returning bytes rather than a string, so the string concatenation to create the auth variable was throwing an exception which the script was interpreting to mean it couldn't find the password. Adding a conversion to string first fixed the issue.
Currently the script puts all release assets into the same folder called `releases`. So any time 2 release files have the same name, only the last one downloaded is actually saved. A particularly bad example of this is MacDownApp/macdown where all of their releases are named `MacDown.app.zip`. So even though they have 36 releases and all 36 are downloaded, only the last one is actually saved.
With this change, each releases' assets are now stored in a fubfolder inside `releases` named after the release name. There could still be edge cases if two releases have the same name, but this is still much safer tha the previous behavior.
This change also now checks if the asset file already exists on disk and skips downloading it. This drastically speeds up addiotnal syncs as it no longer downloads every single release every single time. It will now only download new releases which I believe is the expected behavior.
closes https://github.com/josegonzalez/python-github-backup/issues/126
Ignores the annoying hidden macOS files .DS_Store and ._* as well as the IDE configuration folders for contributors using the popular Visual Studio Code and Atom IDEs (more can be added later as needed).
Currently, the script crashes whenever a release asset is unable to download (for example a 404 response). This change instead logs the failure and allows the script to continue. No retry logic is enabled, but at least it prevents the crash and allows the backup to complete. Retry logic can be implemented later if wanted.
closes https://github.com/josegonzalez/python-github-backup/issues/129